AI Insights · Timothy · July 2024
Top 5 Match 3 Games on Android in Australia: Q2 2024
Discover how the top 5 Match 3 games performed on the Android platform in Australia during Q2 2024, with insights on downloads, revenue, and active users from Sensor Tower.
In Q2 2024, the top 5 Match 3 games on the Android platform in Australia showcased varying trends in downloads, revenue, and weekly active users. Here's a detailed look at their performance, based on data from Sensor Tower.
Gold & Goblins: Idle Merger saw a notable increase in its metrics throughout the quarter. Revenue started at approximately $13.8K in early April and peaked at around $17.4K by mid-June. Downloads exhibited a steady upward trajectory, beginning at 1.4K in the first week of April and reaching 6.3K in the second week of June, before settling at 3.3K by the end of the quarter. Weekly active users also rose significantly, from 4.2K in early April to 16.6K by mid-June, before ending the quarter at 12.8K.
Game of Thrones: Legends RPG experienced a mixed performance. Revenue increased from $414 in the first week of April to $2.9K by the end of June. However, downloads showed a declining trend, starting at 3.1K in early April and dropping to 731 by the end of the quarter.
Cup Heroes demonstrated consistent growth in revenue, beginning at $422 in early April and peaking at $1.4K by the last week of June. Downloads fluctuated throughout the quarter, starting at 1.6K and ending at 1.2K, with a notable dip in May. Weekly active users increased from 2.4K in early April to 3.3K by the end of June.
Marble Match Origin showed steady performance in all metrics. Revenue started at $620 in early April and reached $1.2K by the end of June. Downloads hovered around the 1.2K mark for most of the quarter, with a peak of 1.7K in mid-June. Weekly active users increased from 7.5K in early April to 10.4K by mid-June, before slightly declining to 9.7K by the end of the quarter.
Melon Maker: Fruit Game had a relatively stable performance in terms of weekly active users, starting at 16.3K in early April and peaking at 18.3K by the end of June. Downloads fluctuated, beginning at 2.1K in early April, dipping mid-quarter, and then rising to 2.2K by the end of June. Revenue remained minimal, with values not exceeding $24 throughout the quarter.
For more in-depth insights and data, visit Sensor Tower.